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Thread: Combat Patch is Out

  1. #1
    Join Date
    Mar 2006
    Posts
    190

    Default Combat Patch is Out

    Patch Notes April 10th- Combat Patch
    As we mentioned in yesterday's update, the goal for today's patch is to make the game more fun to play especially at close range. We will monitor the patch feedback and will make any adjustments necessary. We will continue to scrutinize combat and keep making improvements to it on every level. On with the notes:

    Changes to all the roles:

    Transfer cost reduced by 10%.This will effectively make it closer to 1:1 (93%) transfer at skill level 1. At max skill and wisdom it will cost 45 in a stat to gain 55 in another stat.
    Staff Bolt missile speed increased by 44%


    Warrior

    We felt warrior was too dependent on archery to deal damage. Costs were also reduced in order to use skills more often. With the following changes, a warrior is able to keep up more in melee range and also use his melee skills when he needs them.

    Vital stats buffs: +15 Stamina, +30 Mana


    Stampede (Redesigned as a close-in skill rather than a charge-into one.)

    86% less sprint bonus - in order to have more control over his character’s movement
    200% more duration
    20% less mana cost
    50% less stamina cost
    33% less cooldown
    Less knockback - so his targets do not completely get out of melee range, like before.



    Pulverize (Can now use it more often and buffed in respect with maelstrom)

    10% more damage
    Better blind visual effect
    50% less stamina cost
    50% less mana cost
    33% longer cooldown



    Foebringer

    50% less mana cost
    40% less stamina cost



    Roar

    75% less mana cost
    50% faster cooldown
    15% less casting time
    50% less duration
    25% less stamina cost



    Spellbane

    62% less mana cost
    34% less casting time
    25% less stamina cost



    Stinging Riposte

    50% less mana cost
    50% less stamina cost



    Stoic Defense (This is now more reactional rather than a pre-buff)

    73% less mana cost
    70% less stamina cost
    83% less casting time
    29% less duration



    Maelstrom

    36% less stamina cost



    Repel (Can now use it more often)

    33% faster cooldown
    50% more mana cost



    Penalty increased for warriors using bows - deemed necessary as his melee damage capacity was buffed significantly:
    Increased by 1 radian the randomness of Warrior using a bow. Time to 100% accuracy was left unchanged.

    Skirmisher

    Skirmisher received a reduction in his abilities’ costs, similar to the warrior but to a lesser degree. Also some of his mobility skills were reduced in conjunction to the changes of the Stampede skill.

    Vital stats buffs: +15 Health, +30 Mana


    Dash

    54% less duration
    20% less mana cost
    33% less stamina cost



    Evade

    10% longer cooldown



    Heightened Reflexes (More offensive use)

    166% more melee speed
    66% more range speed
    7% less duration
    50% less mana cost
    42% less stamina cost



    Trueshot (More “sniper” like ability)

    50% less mana cost
    75% less stamina cost
    50% more casting time (slower)
    30% of magnitude additional stamina damage
    50% of magnitude additional mana damage



    Salvo

    25% less mana cost
    27% less stamina cost



    Puncture

    4% more base magnitude



    Exploit Weakness (More debuff time to your target)

    82% more duration
    33% less mana cost
    36% less stamina cost



    Elementalist:

    More Cannon, less Glass. Air school (close combat) effectively counters any mobility skill. Also a lot of his spell casting times and costs were reduced to result in a faster gameplay and bigger damage output.

    Vital stats buffs: +30 Health, +15 Stamina


    Attunement to Air (More reactional cast time but less duration and CD)

    10% less Cooldown
    50% less Casting Time
    23% less Duration
    10% less Magnitude
    33% less Mana Cost



    Lightning Bolt (More damage and easier to use)

    14% less casting time
    10% more base magnitude
    20% less mana cost



    Thunderbolt

    1 class smaller AoE (Harder to damage yourself)
    20% less casting time
    40% less mana cost
    12% less base magnitude
    40% less mana cost



    Static Field (More DPS, more Radius but less duration)

    1 class bigger radius - This will make it easier to hit opponents who are closeby
    25% more base magnitude
    30% more total magnitude - It will hurt to be inside the AoE.
    11% less cooldown
    47% less duration
    25% less mana cost
    25% less stamina cost



    Dragonbreath (Easier and more often to use)

    17% less cooldown
    17% less Casting Time
    40% less mana cost



    Fireball (More DPS, more AoE)

    1 class bigger AoE
    27% less casting time
    10% less mana cost



    Magma Bomb (More DPS, easier to use)

    35% less casting time
    25% less mana cost



    Heat Stroke (Easier to use)

    13% less casting time
    25% less mana cost



    Primalist:

    Because of the fact that the damage output has increased for the other roles, the Primalist received several boosts, mainly in his overall survivability and his damage dealing capacity.

    Vital stats buffs: +15 Health, +15 Stamina, +15 Mana


    Invigoration (More uptime, less need to refresh it and a small boost to its effectiveness)

    23% more cooldown
    66% more duration
    10% more regeneration



    Resuscitation (A nerf in the cooldown was needed, due to how powerful this spell can be in combat)

    206% more cooldown



    Wall of Righteous Force (Easier to use in case you need to cover fast)

    33% less casting time



    Healing Blast (Easier to use)

    25% less casting time



    Virtuous Wrath (More overall damage and a small knockback for defensive purposes)

    50% less casting time
    54% more base magnitude
    10% Of magnitude will also damage target’s stamina.
    10% Of magnitude will also damage target’s mana.
    29% Faster Missile speed
    33% less mana cost
    20% less stamina cost
    Added small knockback



    Various other changes and fixes:

    Added /roll command. By default it rolls a D6 (It can also be used with a custom dice ranging from 2-100. Using /roll 2 will roll a D2)
    Fixed a bug where the Map markers’ positions got changed after restarting the client.
    Fixed a bug where the safe zones’ map markers disappeared after a switch to full screen.
    Fixed a bug where the fog-of-war would not reveal on some tiles
    Fixed a bug where the bag that items were salvaged from would remain locked and couldn’t be moved from, or within, the player’s inventory


    Thank you for reading, we depend on your feedback - please post in this thread.



    ---------------
    Log in. Will be doing duels in Tenaland tonight. Summons are available.

    TS: voice.duchyofwessex.org

  2. #2
    Join Date
    Jun 2010
    Posts
    2,695

    Default

    Patched this morning, will log in tonight. Tempted to just re-roll my character and go mage again, but will probably just switch roles.

    Has anyone rolled Primalist? If so, what feedback do you have?
    Lord Azzerhoden Razeri, Viscount of Wessex, Bt.

  3. #3
    Join Date
    Mar 2006
    Posts
    190

    Default

    I'm a STR primalist. I am interested how the effects of the patch will be. I like it so far. Previously I thought I was still a little too squishy

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