Greetings. I was of the Cruor Workforce (crafting), and am pleased to see the amount of members here at Wessex. I was a little worried about the lack of members Cruor had, so good call on the merge Sarvis.
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Greetings. I was of the Cruor Workforce (crafting), and am pleased to see the amount of members here at Wessex. I was a little worried about the lack of members Cruor had, so good call on the merge Sarvis.
Welcome to the Duchy, Aiza Blaide, Spig.
Look forward to getting to know all you new guys, and the rest when they arrive.
hey there everyone. I'm glad to be here with you.
I'm Slash(Spartan791 at df forums)
Greetings Slash we are happy to have you with us!
Well, seeing as there are so many of you, it's right and fair all y'all get a welcoming tour. My name is Komako the Hawk, please call me Koma or Seeker. I'm a Herald to the Duke of Wessex - my job in a nutshell is to uphold the concept of Wessex's founding (traditional feudalism) and give it the professional taste you can't find in other guilds.
First off, I'd like to address some concerns about Wessex and RP, brought up by Camelmix on your own boards:
We are not - I cannot stress this enough - are not the die hard roleplayers that Wessex comes off as. Some of us role-play, and we have a special section of the forum for it. You're not expected to RP in the traditional pen-and-paper sense. What is expected is for players to exist within the structure of Wessex's government - feudalism.Quote:
Originally Posted by Camelmix
The entire concept of feudalism is simple. Each portion of Wessex's land and members belong to a specific Lord or Lady - and each Lord or Lady is in turn sworn in service to the Duke of Wessex. Your own Sarvis fits into this form of government like so:
Slaker is part of Sarvis's clan/land Cruor. He is a "villein" or commoner of Cruor. Sarvis is thus the Lord of Slaker. However, Sarvis is sworn to the Duke of Wessex. Thus, the Duke of Wessex is the lord of Sarvis, or otherwise referred to as a Liege Lord. Thus, all members of Cruor are part of Wessex directly through Sir Sarvis's feudal oath to the Duke.
Mister Coronach, Sheriff, has a great quote on this type of contract:
Paraphrased: in return for a fief (land) of your own lead by Sarvis you get to exist as a subsidiary.Quote:
Originally Posted by Mister Coronach
This is a small-guild friendly system - it retains their independent cultures whilst existing in a powerful empire/kingdom whatever, and this system is necessary for a nation-building game like Darkfall.
Now, as commoners of the Duchy of Wessex through the Fiefdom of Cruor you're all entitled to some pretty cool stuff. We have a large group of members known as Yeomen that work on micromanagement and administrative tasks. Their duties will keep the 300+ members of the Duchy orderly and intact, so all y'all can battle and focus on building up your own cities. I started my post by stating that I am a Herald that gives a professional touch to Wessex, and this touch is through the streamlined signatures we use. You request it, and I design it, along with the other members of the Collage of Arms. To request your signature, go here and fill out the request form. For now, the default rank for all members of Cruor is "Villein of Sarvis Vaesire" - and the signatures will reflect so - but updates will be available once the merge is fully wrapped up.
I highly suggest reading the Duke's Fireside Chats located in the commons (most of what I've said is just paraphrased versions of the chats) and familiarizing yourself with the members here. About 50 members of Wessex log in to these boards on a daily basis.
Welcome to Wessex.
Adding to the benefits that one receives as a member of Wessex and her allies, namely the Republic, you will have access to a guild management system unlike anything you have ever experienced before. As of right now you go through Wessex to make changes to titles and the like, but as soon as I am finished porting the sytem to a wider use model, you will have direct control over titles and ranks for your people.
You will also have access to an auction system, consolidated membership control panel, central bank, member journals and media uploads, an entire contracting and tracking system for crafters, online classes that you can even design yourself and submit to me (yes, you can take online courses and even have them graded automatically with a short quiz), a military unit organization control panel accessed on the same page as the membership panel, and a few others such as an auto launcher for ventrilo(you'll also get access to your own channels on our ventrilo server), a java chat client for IRC automatically set to take your username for the site and use it in the channels without any setup, and some more crazy features that we're currently debating at the moment.
Oh and we also have a 3D world that you can walk through (Republic only atm, still working on the Duchy's and soon yours if you wish it!).
We're not simply sitting on our asses, we're gearing up to do something instense in DFO.
We also drill in formations and have developed our own manuals and doctrine for warfare. We're ready and soon you'll be more ready for DFO than you ever thought possible.
I have a question:
May I promote my own "villeins" to soldiers, bowmen, assassins, etc.?
Yes. The Feudal Laws of Wessex allow you to induct new members and promote your members to different positions as you see fit.
Though it is expected that any sort of structure that you give your fiefdom will be analogous to that of Wessex.
Well, I've been so busy of late and now I see that we're growing by leaps and bounds. Lovely, and a hearty welcome to all!
Actually, for villeins to become bowmen or footmen is an option up to them individually - it's called enlisting in the military. You can make it compulsory for all of your villeins, however all villeins who take any military ranks must drill with our military and learn the formations.
You can also send anyone out you wish as an assassin, but we don't label that as a public rank and keep that a private affair. I hand select my own "assassins" from the entire body of duchy members, and your members are eligible to be chosen as ducal assassins too.
The ranks you can give to your members, or insist that they occupy, ranges from: footman, bowman, seaman, man-at-arms, archer, marine, and then finally sergeant, marksman and midshipman. I would advise you don't give half your men naval ranks and half your men infantry ranks, because you want a cohesive unit to march with. Also, I would advise saving all the ranks above footman, bowman and seaman for the game so that you have room to promote your best soldiers.
Another way for your members to not be villeins is to take the "yeoman exam" on this site. Any villein who takes and passes that exam is no longer considered a villein and is eligible to become an "employee" of a liege lord like yourself, like a house retainer. You may name any of your members who passes that exam as your personal heralds or clerks who will help you run your knightly manor or village. You may also simply appoint your villeins to personal "house" positions, but they won't be officially recognized duchy-wide as free men unless the person has also passed that exam.
Finally, it's also traditional that you may promote any TWO of your members to be your personal squires- and being a squire is a very important rank, as squires are futures knights, like yourself. It is advised you only choose the absolute best and most dedicated for squires, because they get arms and officer status in the garrison like you do, and if they go inactive, you can't choose another squire for a long time.