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Falesh Helithian
12-17-2010, 09:24 AM
The first and most important thing to state is that you can join in with guild events, PvE, PvP without maxing your skills and stats. If you want to improve your skills and stats this guide is intended to help you get the best things first. I will work on a guide for the next level of character development next.

Skill Level

As a general rule I wouldn't bother trying to get 75 until you have a good range of skills at 50 because the time it takes to get there is greater then the advantage you get from having the skill at 75.

Melee & Archery Specialisations

See Conquer the Seas (http://www.darkfallonline.com/expansion/1209.html) expansion notes for full details on the different specialisations. They have changed the archery ones into two groups since then, you can buy one from each group:

Aquatic Shot - Mage Hunter - Master Scout
Jump Shot - Mage Killer - Mana Shield

If you do not have elemental magic and you want to stay alive longer you could buy Indestructable, Mage Hunter and Mana Shield. If you want to do more damage then you would pick Destroyer, Mage Hunter and Mage Killer.

Magic

Remember to buy the spell school skills Durable, Intensify, Mana Efficiency and Quicken at 25, 50, 75 and 100 skill in the spell school. For instance when you hit 100 in Lesser Magic you would buy Intensify Lesser Magic.

Lesser Magic

The goal of this school is 70 for Launch. Along the way you will pick up some of the most important spells for everyone: Heal Self, Health to Mana, Mana to Stamina, Heal Mount, Stamina to Health and again Launch. As you are leveling this school try to skill up those spells. All of these spells can be raised while AFK.

Greater Magic requires 50 Lesser Magic

Heal Other is the next great spell and is only at 25 spell school, after that Unburden is very key especially to Destroyers/Mage Killers. Infliction Shield is also a useful buff and can be used to skill up Greater Magic while AFK.

Spell Chanting requires 25 Greater Magic

At 30 you can get Sacrifice which is the second major group healing spell.

Witchcraft requires 25 Greater Magic

You get Needles at level 1 which is a nice AoE spell for Destroyers/Mage Killers for long range artillery or focus firing a choke point. At 75 you get Witches Brew which is another nice heal, it used to be vital but since they increased its cooldown it is less necessary but still good.

Melee/Archery

The aim is 50 Mastery in your chosen weapon and 50 in Sharpshooter. You also want to get the Rage skill which you can buy at 40 str & vit. This is a skill you can use once every 10 mins, it uses a lot of mana but gives you a lot of health and magic resists.

Misc

Whenever you have the chance try to skill up Bindstone Recall and House Recall. The last thing you want to happen is for your recall to fail when the rest of the groups succeeds as you will be at the mercy of any roving killers who may be nearby.

Stats

The main stats you want to increase is Vitality and Strength. You get a lot of these from fighting monsters in melee. Another good way to increase them is by mining iron ore or stone and chopping trees for wood. At low levels you gain a lot more health for every stat point you get so closing the gap between a new players health and an older players is greatly reduced.

Group Combat

In a group fight staying alive is very important. Don't go to 20% health just to try to kill an enemy because even if you do kill him you will probably die right after. Instead keep fighting and keep topping your health and stamina up with constant healing. This brings us to the next point, good use of Heal Other and Sacrifice will win group fights. Whenever you see someone who is hurt and you are in a situation where you can cast a heal then heal them up even if they still have a lot of health.

The other vital aspect of group combat is staying together and helping people in need. For that to happen everyone should keep an eye on the minimap and around them to make sure they are not getting seperated from the rest. One thing we use a lot to help with this is waypoints. Everyone should be able to drop a waypoint quickly, to do this you need to bind a key to dropping a way point by typing the following command: "/bind F10 waypoint" substiture F10 for the key you want to use. If you are in trouble in a fight say so and drop a waypoint so people can quickly find you and help.

Useful Links
A very nice guide by Beyond Magic from zZzZz (http://experimental3d.be/site/?page_id=75)
DFVendors (http://www.dfvendors.com/) is a site you people register their player vendor and the items it contains. This is useful for finding things to buy or checking how much items cost.
Crafting spreadsheet (http://spreadsheets.google.com/pub?key=0AiC2gvfCa1IZcjR3LXhfSDRGWk0tODBxanQxU3Y1Qnc&gid=7) which tells you what you need to make items as well as the item stats.
A spreadsheet (http://spreadsheets.google.com/pub?key=tZP77_SnibbnAiYGWQBHjZQ) with all the spells in game and the reagents they use.
Enchanting spreadsheet (http://www.dfvendors.com/enchanting.png)
The official Darkfall Blog (http://www.darkfallonline.com/blog/)
A very good map (http://www.feylines.net/yourmom/)

Graphics Settings

These video settings (http://www.dfvendors.com/video-settings.png) are good to use to start with because some setting make the game much slower. If you want to improve the graphics from these try increasing the Dynamic Lights, Particle Effects and play around with Vegitation Density and Area Size. If you want more fps you can try using Shader Version 2_0 or 1_1. There is also a very nice guide (http://forums.darkfallonline.com/showthread.php?t=246753) on the official forums with tips on improving fps.

Important there may still be a bug with the games Anisotropic Filtering which doesn't work unless you force it on in your graphics card settings. To enable this go into your graphics card settings, for instance Catalyst Control Settings, go to Anisotropic Filtering untick the "Use Application Settings" and set it to x4. I would also recommend ticking the "Use Application Settings" box for Anti-Aliasing as there have been some performance issues when people force it on.

Royko Sothenic
12-17-2010, 09:42 AM
Nice work

Cyndane Drake
12-20-2010, 03:13 PM
Great job, thanks Falesh.

Brandon Greymoor
12-21-2010, 10:48 AM
A very nice read however I'm struggling with what spells to prioritise on my first hot bar and what button can I use to switch between them conviently in combat?

Ninogan Swiftstep
12-21-2010, 11:43 AM
A very nice read however I'm struggling with what spells to prioritise on my first hot bar and what button can I use to switch between them conviently in combat?

I get tons of messages from people wanting my keybinds and I tell them that it is very much up to personal preference and what you consider important. I don't think there's many people who use identical hotbars.

This is how my hotbar 1 looks like and it is definitely not something I'd recommend using :P I've gotten so used to it I can't be bothered changing even though I should sometime get around to moving away atleast my mount on button one since that could be bound to some other key I could press when I need to spawn it and have a nice spell bound there instead for example >_>

Here's my hotbar1:

http://darkfalltournament.com/images/hotbar1.png

Just off the top of my head some keybinds that are good (imo) and that I use for stuff are:

middle mouse button
mouse button 4 & 5
shift+e
shift+q
e & q
capslock
tab

As for switching between hotbars I just have the default since I think that's fine except for one hotbar which I have on F1.

Brandon Greymoor
12-21-2010, 11:47 AM
Hmm interesting Ninogan, I had to get rid of shift+number for bar switching... annoyed me too much trying to change spells when running.

Wulvgar Lord
01-09-2011, 11:21 PM
thank very very very much Falesh Helithian for this post

Aikar Walmoor
01-10-2011, 12:38 AM
Very well explained!

Jake Dane
02-02-2011, 03:41 PM
Good info. Typo for the spreadsheet with spell info and what reagents they use. Correct link should be this (http://spreadsheets.google.com/pub?key=tZP77_SnibbnAiYGWQBHjZQ).

Falesh Helithian
02-02-2011, 07:09 PM
Good info. Typo for the spreadsheet with spell info and what reagents they use. Correct link should be this (http://spreadsheets.google.com/pub?key=tZP77_SnibbnAiYGWQBHjZQ).

Cheers. :D

Sayton Reinhardt
02-10-2011, 01:48 PM
Bumping with this little "check-list" for new destroyers:



50+ 2h mastery
100 in all archery skills
70 Lesser magic (conversions, launch)
15 Greater Magic (heal other)
30 Spell Chanting (sacrifice)
75 Witch Craft (witches brew)
optional: vitality title quest (+6 vitality = nice HP bonus)


Those would be the skills that I'd consider the essentials for being a viable a destroyer.

Falesh Helithian
04-04-2011, 09:58 PM
Beyond Magic from zZzZz has written a very nice guide (http://experimental3d.be/site/?page_id=75).