Log in

View Full Version : The Fighter: A skill point guide for creating a fighter in MO.



Malachi Drake
08-22-2010, 12:46 PM
Recommended Stats

You will need to maximise your Strength, Constitution and Dexterity to be competitive in PvP. If you are a min-max type of player then keep in mind that the main benefits from stats only come in full 10’s.

Below are some core skills that are important to every fighter character.

Core skills (900 Primary points less stat bonuses)

MOVEMENT

Riding (Primary)
Controlled Riding (Secondary)
Swift Riding (Secondary)
Agility (Primary)
Breathing Technique (Secondary)
Footspeed (Secondary)
Jumping (Secondary)
Sprinting (Secondary)
COMBAT

Melee Combat (Secondary)
<melee weapon of choice> (Primary)
Combat Manoeuvring (Primary)
Armour Training (Primary)
Combat Balance (Secondary)
Combat Movement (Secondary)
Feint (Secondary)
Momentum (Secondary)

Combat Techniques (Secondary)
Aggressive Stance (Primary)
Defensive Stance (Primary)
Ranged Combat – 100 primary skill points
Ranged Combat (Secondary)

Archery (Primary)
KNOWLEDGE

Anatomy (Primary)
Damage Assessment (Secondary)
Outside of these core abilities are a large selection of supporting skills that can be taken to support a variety of fighting styles. Below are selections of skill packages that can be combined with the above core skills to create some very deadly fighter characters. Based on your stats you will have 300-400 skill points to spend on these or other skills.

Mounted Combat – 100 primary skill points

Mounted Combat (Primary)
Mounted Charge (Secondary)
Mounted Archery - 100 primary skill points
Ranged Combat (Secondary)
Archery (Primary)
Mounted Archery (Primary)
Footman Benefits – 300 primary skill points

Combat Manoeuvring (Primary)
Heavy Armour Training (Primary)
Endurance (Primary)
Passive Regeneration (Secondary)
Balance (Primary)
Knockdown Resistance (Secondary)
Knockback Resistance (Secondary)


Updated by Bastor 20/7-2011

Khorde Dovasson
08-22-2010, 04:10 PM
That's a good Guide. Unfortunately, those of us who use Poleaxes or Polearms have to spend an extra 100 points on our weapons skills, so it doesn't leave us a lot of room to maneuver. :) As a result, I've forsaken the Agility skill up to this point in favor of the second weapon proficiency. I may have to rethink my build, though.

Duncan Blackmoor
08-22-2010, 05:00 PM
do you need to max out both spear and axe to get max polearm?

Khorde Dovasson
08-22-2010, 06:19 PM
I believe so, yes.

Zehtuka Fireglore
08-22-2010, 06:50 PM
Agility is a very important skill, they need to fix polearms first before they are worth the 200 skill points.

Deran McDohl
08-22-2010, 09:12 PM
Don't forget that pure fighters have no use for Mental Training or Reading once they've finished reading the books they need, so that's an extra 200 points.

Also I consider Endurance to be necessary for all fighters, purely for the extra stamina.

Teroh Reza
08-22-2010, 10:06 PM
Also be advised that although strength does increase damage past it a certain point, it does affect draw speed and really the type of bow you can use.

Ammianus Siculus
08-23-2010, 01:37 PM
Wow may not have enough points for Antomy, but luckly I have just have enough for everything else.

Jackal Wychwood
06-19-2011, 07:34 PM
Not sure if I understand it right. So if I have 100 limit on a skill and I get 10 points towards it from attributes like Stre n Const i.e. then I only need to spend 90 points from my 1100 skill points pool and I still have the skill maximised?

Bastor Sharpeye
06-19-2011, 08:27 PM
Not sure if I understand it right. So if I have 100 limit on a skill and I get 10 points towards it from attributes like Stre n Const i.e. then I only need to spend 90 points from my 1100 skill points pool and I still have the skill maximised?

Exactly this. You got it. Any attribute bonus will add to the whole. So any skill going over 100 is a waste. At least for now.

Gwarred Guild
06-24-2011, 09:00 AM
Don't forget that pure fighters have no use for Mental Training or Reading once they've finished reading the books they need, so that's an extra 200 points.

Also I consider Endurance to be necessary for all fighters, purely for the extra stamina.

Feint as a secondary is highly needed for the reduced stam drain on weapon usage.

Effen Kortaan
06-25-2011, 11:02 AM
post needs to be amended, much greater Dex is required

Malachi Drake
06-25-2011, 11:46 AM
If you would like to write up the changes I will gladly replace the first post.
Thank you Effen!

Jackal Wychwood
06-28-2011, 11:21 PM
Is there a way to not have a resting package and manage your self with healing? It's quite few points that are useless in actual combat. Do you guys use it?

I will eventually have 1200 skillpoints ( due to attributes reducing need of skills by 100-110)
Assuming I don't need resting I plan to go for
700 - the main bit
100 - block
100 - Endu
100 - Balance
200 - Armors

That would make me pure melee foot but wish I could also add mounted combat, is balance important?

Jackal Wychwood
06-28-2011, 11:28 PM
Can't edit above but now looking at this is Block useful only with shield or how is it? I could change that for M combat if so.

Daliyah Legolia
06-29-2011, 06:04 PM
Yes, Blocking would not be useful. That will free up 100 points for you.

Zyconnic Wolfe
10-25-2011, 08:32 PM
Exactly this. You got it. Any attribute bonus will add to the whole. So any skill going over 100 is a waste. At least for now.

Can anyone confirm if this is still correct?

Malachi Drake
10-25-2011, 09:25 PM
It's always been that way for as long as I have played. Unless the latest couple of patches have changed it.

Amethys Aurelius
10-26-2011, 04:56 AM
I believe it is still because ill get same amount of rock while mining with over 100 or 100 skill point

Zyconnic Wolfe
10-26-2011, 05:33 AM
Great :) Only means I got a lot skills points left than I thought

Hulk Vahkiin
03-23-2013, 03:53 PM
Ahh thank you for posting such a thread..i found this very imformative :)

Fargar Red
03-23-2013, 09:41 PM
Be aware, there is some old information in this thread. For instance, damage bonus on STR doesn't even begin until 100 STR. Same with weak spot for DEX.

Hulk Vahkiin
03-24-2013, 03:50 AM
Be aware, there is some old information in this thread. For instance, damage bonus on STR doesn't even begin until 100 STR. Same with weak spot for DEX. ohh really? someone better update this than :p

Valdovas Kadangi
03-25-2013, 04:21 AM
Damage Bonus can start at 90 str ... it depends on your size too i think. Clarification may be needed as Zalvaris has 110 str with 13% damage bonus. The damage bonus first appeared in the 90's.

Hulk Vahkiin
03-25-2013, 06:39 AM
Damage Bonus can start at 90 str ... it depends on your size too i think. Clarification may be needed as Zalvaris has 110 str with 13% damage bonus. The damage bonus first appeared in the 90's.

Oh that explains why i got 7 damage bonus...cause i got 99 str

Fargar Red
03-25-2013, 09:29 AM
If anyone has tested this, I'd be interested to hear the results. Lead programmer Sebastian reported that damage bonus from STR doesn't start until 100, but it's always possible he didn't have his figures straight.

Hulk Vahkiin
03-25-2013, 10:11 AM
If anyone has tested this, I'd be interested to hear the results. Lead programmer Sebastian reported that damage bonus from STR doesn't start until 100, but it's always possible he didn't have his figures straight. Seb is god! so it must be true! :D

Casilda Tametomo
03-25-2013, 05:04 PM
Pssst... Soldeus is God.

If you want to take it a little farther, Soldeus is God over all gods, and St. Sebastian is His Prophet. ( Official doctrine in the OL).

Otto Osterwind
03-25-2013, 06:01 PM
Seb is god! so it must be true! :D

You have some nerve speaking those words; on Church grounds no less!

Valdovas Kadangi
03-25-2013, 11:34 PM
Ok Here goes.
Confirmed factors Size, Str Value, and Race very minor variance related to size,

Size 173cm with 80 Str = 1% Damage Bonus
Size 190cm with 90 Str = 6% Damage Bonus

Fargar Red
03-25-2013, 11:51 PM
Hm, need to keep one variable constant at a time, no? We can't tell how much of the 5% increase in damage bonus is due to the STR jump, and how much is due to the Size jump. Maybe go mining on your 173cm character until his STR is 90 and then see how much the Damage Bonus increases, if at all?

Hulk Vahkiin
03-27-2013, 07:31 AM
Sorry if i offended anyone? Just trying to make a joke :(