Casilda Tametomo
08-03-2010, 12:18 AM
The Chaos Alliance
A treaty of Alliance between the Guilds known as
Acolyte,
Ghost Division
and
Wolfszeit
The Leader of Acolyte, the Leader of Ghost Division and the Leader of Wolfszeit have, in consequence of recent political developments, the shared desire of forming an alliance to better protect and develop their three nations. This treaty, drawn up by his Excellency Malachi Drake, the Right Reverend Bishop of Wessex and Lady Laylah Sothenic, Mistress of Heralds of Wessex, reflects this new partnership.
Article 1.
The Contracting Parties do agree to provide full and unconditional military support to their fellow Contracting Parties if one or more of the Parties are under threat of immediate invasion or their primary assets are in danger of destruction.
The term primary asset covers any Keep, House or other building that is constructed by the Contracting Parties within their territory.
Article 2.
The ultimate and final Aim of this treaty is to maintain and protect the territorial holdings of the Contracting Parties and to ensure that the rights of their individual members to conduct free trade and to travel unhindered throughout Myrland is protected. All further articles should be read with this aim in mind and any dispute over the wording of an article should be resolved in the spirit of this Aim.
Article 3.
The Contracting Parties shall each on its own part, and in the manner it deems most proper, make all the efforts in its power against a Common Enemy in order to attain the proposed Aim.
A Common Enemy is any person, nation or unforeseen force that interferes with the ultimate and final Aim of this treaty as stated in Art. 2.
Article 4.
The Contracting Parties will each appoint two to four individuals to sit upon a Council of Guild Leaders; with each party being equally represented. This council will meet at least once a week to discuss any and all topics pertaining to the final Aim of this treaty. Each Party will also provide the contact details of individuals within its leadership who can be contacted to discuss matters of importance outside of these scheduled meetings.
Article 5.
The Council of Guild Leaders will convene to discuss where the Contracting Parties will locate their mutual holdings and each Contracting Party will construct at least one house at this location. The location will be decided by a simple majority of at least fifty percent plus one.
Article 6.
A Contracting Party may only begin an offensive campaign against a third party who is not a Common Enemy if the other Contracting Parties are in full and mutual agreement. Taking action against a third party without the consent of the other Contracting Parties will result in the third party not being regarded as a Common Enemy if they take any action against the instigating Contracting Party.
Article 7.
During times of hostility the Contracting Parties agree that they will neither negotiate nor conclude an armistice or treaty except by mutual agreement.
Subsection 7A.
The third party known as Forsaken will not be considered a Common Enemy, as defined in this treaty, and Ghost Division will continue its neutrality towards this third party. Ghost Division will take all steps within its power to end the hostilities between Wolfszeit and Forsaken.
Article 8.
This treaty comes into force from the day of its ratification by all Contracting Parties and remains valid until such time that all Contracting Parties agree that it is in their best interest to dissolve the treaty.
Article 9.
Each Contracting Party is responsible for taking steps to ensure that neither they, their governing body nor any of their subjects or citizens (nor any other individual who comes under its jurisdiction) violates the treaty. The Contracting Parties have the right to raise any concerns that they may have with the other Contracting Party's implementation of this treaty but entrust the other Contracting Party to resolve these concerns in the manner they deem best.
Article 10.
Any amendments or additions to the treaty may only be made if all Contracting Parties are in full agreement to the proposed changes. Any such changes will take effect when the treaty is officially updated. Additional nations may only join the alliance if the Council of Guild Leaders agree by a majority of at least seventy-five percent plus one.
Article 11.
The Contracting Parties have entered into this treaty with the intention of forming a permanent alliance. A Party may only withdraw from the treaty with the mutual consent of their fellow Contracting Parties. Any Party that denounces the treaty under any other circumstances may be subject to any and all sanctions imposed by the remaining Contracting Parties, up to and including being declared a Common Enemy.
Article 12.
Ghost Division are responsible for creating and maintaining an area on their forums suitable for the needs of this alliance. Alliance channels will be created in the Teamspeak server of Wolfszeit and the Ventrilo server of Ghost Division.
Article 13.
The Council of Guild Leaders will be responsible for organising and arranging alliance-wide events that will encourage cooperation and goodwill between the Contracting Parties.
The Right Reverend Malachi Drake
Bishop of Wessex
A treaty of Alliance between the Guilds known as
Acolyte,
Ghost Division
and
Wolfszeit
The Leader of Acolyte, the Leader of Ghost Division and the Leader of Wolfszeit have, in consequence of recent political developments, the shared desire of forming an alliance to better protect and develop their three nations. This treaty, drawn up by his Excellency Malachi Drake, the Right Reverend Bishop of Wessex and Lady Laylah Sothenic, Mistress of Heralds of Wessex, reflects this new partnership.
Article 1.
The Contracting Parties do agree to provide full and unconditional military support to their fellow Contracting Parties if one or more of the Parties are under threat of immediate invasion or their primary assets are in danger of destruction.
The term primary asset covers any Keep, House or other building that is constructed by the Contracting Parties within their territory.
Article 2.
The ultimate and final Aim of this treaty is to maintain and protect the territorial holdings of the Contracting Parties and to ensure that the rights of their individual members to conduct free trade and to travel unhindered throughout Myrland is protected. All further articles should be read with this aim in mind and any dispute over the wording of an article should be resolved in the spirit of this Aim.
Article 3.
The Contracting Parties shall each on its own part, and in the manner it deems most proper, make all the efforts in its power against a Common Enemy in order to attain the proposed Aim.
A Common Enemy is any person, nation or unforeseen force that interferes with the ultimate and final Aim of this treaty as stated in Art. 2.
Article 4.
The Contracting Parties will each appoint two to four individuals to sit upon a Council of Guild Leaders; with each party being equally represented. This council will meet at least once a week to discuss any and all topics pertaining to the final Aim of this treaty. Each Party will also provide the contact details of individuals within its leadership who can be contacted to discuss matters of importance outside of these scheduled meetings.
Article 5.
The Council of Guild Leaders will convene to discuss where the Contracting Parties will locate their mutual holdings and each Contracting Party will construct at least one house at this location. The location will be decided by a simple majority of at least fifty percent plus one.
Article 6.
A Contracting Party may only begin an offensive campaign against a third party who is not a Common Enemy if the other Contracting Parties are in full and mutual agreement. Taking action against a third party without the consent of the other Contracting Parties will result in the third party not being regarded as a Common Enemy if they take any action against the instigating Contracting Party.
Article 7.
During times of hostility the Contracting Parties agree that they will neither negotiate nor conclude an armistice or treaty except by mutual agreement.
Subsection 7A.
The third party known as Forsaken will not be considered a Common Enemy, as defined in this treaty, and Ghost Division will continue its neutrality towards this third party. Ghost Division will take all steps within its power to end the hostilities between Wolfszeit and Forsaken.
Article 8.
This treaty comes into force from the day of its ratification by all Contracting Parties and remains valid until such time that all Contracting Parties agree that it is in their best interest to dissolve the treaty.
Article 9.
Each Contracting Party is responsible for taking steps to ensure that neither they, their governing body nor any of their subjects or citizens (nor any other individual who comes under its jurisdiction) violates the treaty. The Contracting Parties have the right to raise any concerns that they may have with the other Contracting Party's implementation of this treaty but entrust the other Contracting Party to resolve these concerns in the manner they deem best.
Article 10.
Any amendments or additions to the treaty may only be made if all Contracting Parties are in full agreement to the proposed changes. Any such changes will take effect when the treaty is officially updated. Additional nations may only join the alliance if the Council of Guild Leaders agree by a majority of at least seventy-five percent plus one.
Article 11.
The Contracting Parties have entered into this treaty with the intention of forming a permanent alliance. A Party may only withdraw from the treaty with the mutual consent of their fellow Contracting Parties. Any Party that denounces the treaty under any other circumstances may be subject to any and all sanctions imposed by the remaining Contracting Parties, up to and including being declared a Common Enemy.
Article 12.
Ghost Division are responsible for creating and maintaining an area on their forums suitable for the needs of this alliance. Alliance channels will be created in the Teamspeak server of Wolfszeit and the Ventrilo server of Ghost Division.
Article 13.
The Council of Guild Leaders will be responsible for organising and arranging alliance-wide events that will encourage cooperation and goodwill between the Contracting Parties.
The Right Reverend Malachi Drake
Bishop of Wessex