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Thread: Introduction to the Duchy of Wessex

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  1. #1
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    Page 2

    The key reason for the restructuring, and redefinition of certain positions,
    was to accommodate Wessex as a multi-game clan instead of focusing
    exclusively on one “flagship” game. This approach has opened up much
    possibility for individuals to be involved in essential hands-on
    management duties than ever before.
    This is all about the multi-game community concept which Manus undid, so it needs to be removed.

    Also a defunct concept from the kingdom era:
    Wessex members are active in
    various game worlds and each of those form part of one single shire.
    This too:
    COUNTY
    Is the term used for the territory in a world in which Wessex has a
    significant presence. The cabinet officers will usually appoint a Bailiff
    to administrate it, if required. If a member holds a county specific
    position, rank or title it is forfeit if he changes game, unless he is
    specifically reappointed by the cabinet or Bailiff of his new county.

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    Quote Originally Posted by Altus Whyte View Post
    Page 2

    This is all about the multi-game community concept which Manus undid, so it needs to be removed.

    Also a defunct concept from the kingdom era:


    This too:
    OK, I rewrote that paragraph on page 2 to the following draft:
    The key reason for the restructuring is our upcoming focus on Life Is Feudal and the overall trending of the game industry toward true sandbox focused games. In previous games we had to adjust to fit what the game would allow. With LIF we can revert back to the original vision of His Majesty and hope going forward to continue along the true path.
    Removed the sentence under Shire on page 2.

    I think we should discuss county a bit more, perhaps on teamspeak. There are 25 references to the term county in the doc and generally is used as an RP convention for 'game'. As an example:
    The position of Burgess is county specific and if a player relocates to another his position would be forfeit until such time as he can re-establish himself.
    My reading is that the title gentry travels from game to game with the player, but the title Burgess does not.
    Lord Azzerhoden Razeri, Viscount of Wessex, Bt.

  3. #3
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    Quote Originally Posted by Azzerhoden Razeri View Post
    OK, I rewrote that paragraph on page 2 to the following draft:
    Sounds good.

    Quote Originally Posted by Azzerhoden Razeri View Post
    I think we should discuss county a bit more, perhaps on teamspeak. There are 25 references to the term county in the doc and generally is used as an RP convention for 'game'. As an example: My reading is that the title gentry travels from game to game with the player, but the title Burgess does not.
    The problem is that all these multi-game concepts were created during KoW, when Wessex was a kingdom with multi-game shires, and don't apply to the original Wessex structure. The easiest thing would just be to get rid of em instead of trying to make em fit in.

    As for "County," it is just the name of one of the feudal-tiers that a hyperion shire can be (barony, viscounty, county, marquisate, duchy). As far as the term goes, only "shire" should be used when speaking of the different clans of Hyperion (unless the shire in question actually is a county).

    Knight's fees are an exception to this, since they fall below baronies, and don't count as shires (even if sworn directly to the king? will have to check with brando).

    So yeah, I'd say the whole county section has to be removed, since it directly conflicts with Hyperion royal structure. Perhaps rename it to "Colony", like we had the colony of Nave. Bailiff being renamed to Governor. Colonies aren't at all mentioned in Hyperion structure, so it shouldn't be a problem.

    As to the shire section, add that "the duchy of wessex is a shire of the hyperion kingdom"
    Last edited by Altus Whyte; 01-09-2017 at 01:08 PM.

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