So, there is not yet much information on this, as far as I can tell. Just a few paragraphs, a vague wiki page, and a bunch of discussion threads.

Piety is a secondary crafting skill that is extremely unique. Only one player on an entire server can reach level 100 Piety, and that person is the Pope. The 10 next highest Piety players are ranked Cardinals, but the Pope and Cardinals can begin Pope elections. The Pope receives two voices, while Cardinals receive one. This is realistic and somewhat historically accurate, but blessings are controversial.

Blessings can be used if your Piety skill level is sufficient, and grants specific benefits. Blessings could fit into both fantasy and realism. While religious organizations utilize blessings and prayers to affirm belief and strong mental attitudes, blessings in LiF grant very specific benefits such as improved luck or teleportation to your house. This could be considered either the work of an almighty or the placebo effect.

Anyways, much like Wurm Online, practitioners of piety are quite important (or potentially can be) to a group of players. Not because of direct actions. Unlike Wurm, piety only involves blessings - the higher your piety the more helpful the Blessings you can bestow are. See this wiki for an idea on a few of the Blessings that are (I believe) planned.

For example, one of the Blessings would be to reduce, or remove, the negative effects of death during a siege.

Also, the skill is said to be a secondary/peaceful skill and I believe that means it does not go towards your skill cap. This means, if I am right, you can learn Piety and still be able to partake in learning combat and crafting professions to the fullest extent.


So, why do I think this is worth the Duchy's focus and (more specifically) the focus of the Church? First, so far it has been suggested that there will be no organized/set religion in the game. This may change, but for now this leads me to believe that we can bring in our own hand-crafted religion into Life is Feudals budding community and give it a great start from the get-go. It would be great if we could spread our dogma and have people voluntarily begin following our church straight from the start. This will give us ample opportunity for role play encounters and may also help other communities/players feel more inclined to like us.

Second, as my quot says there is a pope/cardinal system. If we invest early on, recruit those who wish to focus on the piety system, and bag ourselves a few cardinals, we may be able to have a priest of our Church (hopefully one within the Duchy) set as Pope. It would be great if most of the cardinals and the Pope in the game would represent our Church.


As I am not involved with the Church past what is expected of me, I am not qualified to begin this process. Hopefully those of you that have taken Oaths of Faith can begin the process. There is a Lore section, as well as one for Fan creation. Importing of our teachings may fit in either.

If it does turn out that the Devs introduced a pre-created and structured religion to go along with Piety, I still think we should invest in it.