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Thread: The Fighter: A skill point guide for creating a fighter in MO.

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    Malachi Drake is offline The Usurper
    Former Bishop of Wessex
    Join Date
    Mar 2009
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    Default The Fighter: A skill point guide for creating a fighter in MO.

    Recommended Stats

    You will need to maximise your Strength, Constitution and Dexterity to be competitive in PvP. If you are a min-max type of player then keep in mind that the main benefits from stats only come in full 10’s.

    Below are some core skills that are important to every fighter character.

    Core skills (900 Primary points less stat bonuses)

    MOVEMENT

    Riding (Primary)
    Controlled Riding (Secondary)
    Swift Riding (Secondary)
    Agility (Primary)
    Breathing Technique (Secondary)
    Footspeed (Secondary)
    Jumping (Secondary)
    Sprinting (Secondary)
    COMBAT

    Melee Combat (Secondary)
    <melee weapon of choice> (Primary)
    Combat Manoeuvring (Primary)
    Armour Training (Primary)
    Combat Balance (Secondary)
    Combat Movement (Secondary)
    Feint (Secondary)
    Momentum (Secondary)

    Combat Techniques (Secondary)
    Aggressive Stance (Primary)
    Defensive Stance (Primary)
    Ranged Combat – 100 primary skill points
    Ranged Combat (Secondary)
    Archery (Primary)
    KNOWLEDGE

    Anatomy (Primary)
    Damage Assessment (Secondary)
    Outside of these core abilities are a large selection of supporting skills that can be taken to support a variety of fighting styles. Below are selections of skill packages that can be combined with the above core skills to create some very deadly fighter characters. Based on your stats you will have 300-400 skill points to spend on these or other skills.

    Mounted Combat – 100 primary skill points

    Mounted Combat (Primary)
    Mounted Charge (Secondary)
    Mounted Archery - 100 primary skill points
    Ranged Combat (Secondary)
    Archery (Primary)
    Mounted Archery (Primary)
    Footman Benefits – 300 primary skill points

    Combat Manoeuvring (Primary)
    Heavy Armour Training (Primary)
    Endurance (Primary)
    Passive Regeneration (Secondary)
    Balance (Primary)
    Knockdown Resistance (Secondary)
    Knockback Resistance (Secondary)
    • Updated by Bastor 20/7-2011
    Last edited by Bastor Sharpeye; 07-27-2011 at 12:16 PM.

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