Originally Posted by
Duke Wessex
Right, and I will back up Sir Rhygar here to say that while the creation of a functioning in game society/kingdom was always the main goal of Wessex, it was always with the understanding, as long as the game supports it. We have never been one to handicap ourselves against the way the game actually is for the sake of an ideal - rather, our structures and concepts were chosen because in addition to being immersive, they are supposed to work. If Darkfall doesn't give any incentives to not be ARAC, then that is not our fault. It profits us nothing to force a specific race and class on our people because of our notions of "racial war". You will find in games, as well as in real societies, that racism, xenophobia, etc goes out the window when it's in everyone's best interest, hence, the realities of global commerce and ecclectic societies as they exist today.
Now, on a historical note - Hyperion became ARAC because we conquered vast swaths of territory where certain races dwelled. I was king of the entire region of Morak, so at that point, what ought we to do, not allow orks? Heh, the Greeks always hated the Persians, but when Alexander conquered Persia, what was he supposed to do? Not allow Persians in his domain?
At any rate, the present venture in Darkfall is not Wessex proper. It's not a duchy - it's a colony. Think the North American British colonies. They were headed by governors, not landed lords, and these did so in the name of the British Crown. And, as is often the case with venture colonies like this, they are rather motley and diverse. Think Barbados, or British Guiana for our current Darkfall enterprise, and Sir Kaylem as governor, holding what he holds as representative of a distant and occasionally concerned seat of power. The character of the colony itself: filled with all the color and variety of a port or a frontier town.