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Thread: The Fighter: A skill point guide for creating a fighter in MO.

  1. #1
    Malachi Drake is offline The Usurper
    Former Bishop of Wessex
    Join Date
    Mar 2009
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    Default The Fighter: A skill point guide for creating a fighter in MO.

    Recommended Stats

    You will need to maximise your Strength, Constitution and Dexterity to be competitive in PvP. If you are a min-max type of player then keep in mind that the main benefits from stats only come in full 10’s.

    Below are some core skills that are important to every fighter character.

    Core skills (900 Primary points less stat bonuses)

    MOVEMENT

    Riding (Primary)
    Controlled Riding (Secondary)
    Swift Riding (Secondary)
    Agility (Primary)
    Breathing Technique (Secondary)
    Footspeed (Secondary)
    Jumping (Secondary)
    Sprinting (Secondary)
    COMBAT

    Melee Combat (Secondary)
    <melee weapon of choice> (Primary)
    Combat Manoeuvring (Primary)
    Armour Training (Primary)
    Combat Balance (Secondary)
    Combat Movement (Secondary)
    Feint (Secondary)
    Momentum (Secondary)

    Combat Techniques (Secondary)
    Aggressive Stance (Primary)
    Defensive Stance (Primary)
    Ranged Combat – 100 primary skill points
    Ranged Combat (Secondary)
    Archery (Primary)
    KNOWLEDGE

    Anatomy (Primary)
    Damage Assessment (Secondary)
    Outside of these core abilities are a large selection of supporting skills that can be taken to support a variety of fighting styles. Below are selections of skill packages that can be combined with the above core skills to create some very deadly fighter characters. Based on your stats you will have 300-400 skill points to spend on these or other skills.

    Mounted Combat – 100 primary skill points

    Mounted Combat (Primary)
    Mounted Charge (Secondary)
    Mounted Archery - 100 primary skill points
    Ranged Combat (Secondary)
    Archery (Primary)
    Mounted Archery (Primary)
    Footman Benefits – 300 primary skill points

    Combat Manoeuvring (Primary)
    Heavy Armour Training (Primary)
    Endurance (Primary)
    Passive Regeneration (Secondary)
    Balance (Primary)
    Knockdown Resistance (Secondary)
    Knockback Resistance (Secondary)
    • Updated by Bastor 20/7-2011
    Last edited by Bastor Sharpeye; 07-27-2011 at 12:16 PM.

  2. #2

    Default

    That's a good Guide. Unfortunately, those of us who use Poleaxes or Polearms have to spend an extra 100 points on our weapons skills, so it doesn't leave us a lot of room to maneuver. As a result, I've forsaken the Agility skill up to this point in favor of the second weapon proficiency. I may have to rethink my build, though.
    Last edited by Khorde Dovasson; 08-22-2010 at 04:16 PM.

  3. #3
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    Default

    do you need to max out both spear and axe to get max polearm?

  4. #4

    Default

    I believe so, yes.

  5. #5

    Default

    Agility is a very important skill, they need to fix polearms first before they are worth the 200 skill points.

  6. #6
    Join Date
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    Default

    Don't forget that pure fighters have no use for Mental Training or Reading once they've finished reading the books they need, so that's an extra 200 points.

    Also I consider Endurance to be necessary for all fighters, purely for the extra stamina.

  7. #7
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    Default

    Also be advised that although strength does increase damage past it a certain point, it does affect draw speed and really the type of bow you can use.

  8. #8

    Default

    Wow may not have enough points for Antomy, but luckly I have just have enough for everything else.

  9. #9

    Default

    Not sure if I understand it right. So if I have 100 limit on a skill and I get 10 points towards it from attributes like Stre n Const i.e. then I only need to spend 90 points from my 1100 skill points pool and I still have the skill maximised?

  10. #10
    Join Date
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    Default

    Quote Originally Posted by Jackal Wychwood View Post
    Not sure if I understand it right. So if I have 100 limit on a skill and I get 10 points towards it from attributes like Stre n Const i.e. then I only need to spend 90 points from my 1100 skill points pool and I still have the skill maximised?
    Exactly this. You got it. Any attribute bonus will add to the whole. So any skill going over 100 is a waste. At least for now.

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