Version 1.20.36.50 – Release
2010-08-02
Notice: We can't stress this enough. When the launcher is running the patch installer, let it run its course. It will take some time to apply the patch and it might seem like the installer is doing nothing, but it is working. If you reboot or kill the patcher process you run the risk of corrupting you installation, forcing you to do a full reinstall.
------ ADDITIONS & CHANGES ------
General:
- Tweaked the overall stamina regeneration a bit, raised it slightly.
- "/"-commands are now parsed. Pressing the UP key at any time while writing a "/"-commands will give cycle through the commands. For instance prees UP when you have written "/e" will change it to "/emote".
- "/emote"'s are now also parsed writing "/emote P" and pressing up will cycle through the emotes that starts with a P. Writing "/emote Po" and pressing up will cycle emotes that start with "Po".
- When sitting down or getting up you have a brief very short timeframe where you can't move.
- Added support for two-part-looping emotes.
- Added "SitDown" to the emote-list. You will sitdown until you move just as if you were resting.
- Pushing a player that is flagged as a hiddenCriminal will now reveal him as globalAllowed.
- Dying will no longer flag you as neutral when you are HC but it will start a 5min timer, after the timer runs out your flag will go to neutral.
- Going from grey after being HC should now correctly make you HC again.
- You can now cancel a "return to nearest shrine" or "suicide" by clicking the button again.
- Deleted several pig spawners and moved one pig spawner in Kranesh
- Upkeep for houses/keeps are now ON again and should be working as intended.
Combat:
- Raised the amount of stam that gets drained when you swing.
- Blocking is now changed to feel a lot more responsive.
- Lowered the amount of damage you do WITHOUT fully charging you swings (spam-click).
- Slightly raised the amount of stamina when you sprint in combat mode.
Further lowered the stamina you get 1sec after you have swung you weapon.
- Counters can now be executed EVEN if you get hit during the "Counter-time-frame".
- Slightly changed the calculations for unarmed-melee combat to make the power of the hit influnce the result more.
- You can now do a counter even if the perfect-block reduce the damage to 0.
Skills:
- Took down the XP-gain on stealing.
- Tweaked controlled riding so that it has greater impact on the stam-drain when riding in full speed.
- Stealing-animation now causes a short stun.
- Snooping-animation now causes a short stun.
- Thivery animations are now twice as fast.
- It's now slightly easier to steal larger stacks of items.
- It's now slightly easier to steal from targets that have a very high Intelligence.
- The cooldown when you are stealing is now reduced from 10 to 7.
Crafting:
- You can now name your crafted-items whatever you want! NOT adding a name will give them their default name. Recipes will be called the same name as the name of the item.
- Blank Paper has been added at the Utility Vendor for use when making "Crafting Recipes"
Guilds:
- You can now set a 4-letter acronym in the guild-menu if you are the guild-leader.
- Typing /guild acronym will now toggle if other people will see your guild-acronym when the target you.
Guild wars:
- You can now have a maximum of five (5) guild wars at the same time. When you have reached the maximum number of five wars you will not be able to challenge other guilds and other guilds wont be able to challenge you.
- Pending war challenges can no longer be accepted by any side if either one of them has five guild wars already.
- If your guild has no current war, your next war declaration will automatically succeed without leaving your opponent with the choice to reject it. (Unless the opponent already has five wars, then it will get rejected)
- Stats of total kills of guild war opponents are now being saved.
- Stats of total deaths to guild war opponents are now being saved.
- Stats of kills of current guild war opponents are now being saved.
- Stats of deaths to current guild war opponents are now being saved.
- Stats of total guild war wins & losses are now being saved.
- Declaring war on another guild will now send a message to all members of both your own guild and of the enemy guild.
- Challenging another guild to war will now send a message to all members of both your own guild and of the enemy guild.
- Rejecting a war challenge from another guild will now send a message to all members of both your own guild and of the enemy guild.
- Withdrawing from a war will now send a message to all members of both your own guild and of the enemy guild.
Art & Sound:
- A valley east of Moh-Ki has got a graphical update.
- New horse footstep sounds implemented.
- Horse footsteps are now correctly spatialized.
- Horse footsteps are separated in higher amplitude when cantering/galloping and lower amplitude when walking.
- Horse footsteps are now separated into 3 sounds when cantering/galloping; one close and two further away.
- Horse footstep sounds have more accurate precision touching ground.
- Added new night ambience in Kranesh and Fabernum forest.
- Added missing day sounds in Kranesh.
- Global night ambiance are higher in amplitude.
- Specific night ambiance added in jungle.
- Lowered Etherworld ambience 20%.
- Perfect block sound added.
------ BUG FIXES ------
General:
- Fixed a memory-leak.
- Fixed "floating" player houses.
- All attribute-points of old characters will be re-calculated once they login.
- All skill-points of old characters will be re-calculated once they login, to get rid of skill-points that are under 0.- Workbenches in houses should now dissapear when the house is destroyed.
Skills:
- Possible fix for the negative skillPoints bug, please report if you get this again.
- Lending a hand in structure construction will now give skill gain again.
- Fixed a glitch that made reds get a little bit more points after stat-loss.
Combat:
- Fixed a glitch connected to sprinting while spamming weapon-swings.
- Attacking thieves with pets should now correctly use the flag-rules.
Art & Sound:
- Fixed animations-issues with drawing/sheathing weapons.
- Fixed a bug that sometimes made animations not play correctly for other players.- Lots of stuck points are fixed all over Myrland.
- Cleared lots of stuck points in Vadda- Fixed a GUI bug that occurred when engaging in numerous guild wars at once.
- Fixed a bug where a cancelled guild war would remain in the GUI.