I was thinking that it would be nice to have in game ranks reflect the persons rank in the guild. This obviously cannot be finalized as we do not necessarily know what ranks there will be in DF2.0 but there is a good chance it will be the same as the current version. Here is a start:
Supreme GeneralGeneral
- The King
- Members of the Palatine Cabinet
Colonel
- Archbishops
- Bailiff
- Baronet
- Bishop
- Captain
- Cavalier
- Commander
- Knight
- Lieutenant
Major
- Esquire
- Gentlemen
- Herald
- Ventenar
Captain
- Clerk
- Priest
- Pursuivant
- Ranger
- Reeve
- Serjeant
- Sheriff
- Sinecure Yeomen
Lieutenant
- Chaplain
- Deacon
- Footman
- Friar
- Man-At-Arms
- Thaumaturgist
Private
- Militia
- Villain
- Serf
I put the Villain as a Lieutenant to give people an incentive to advance in the guild and assume the responsibilities that their new role demands, for instance by joining the garrison.
The rank I'm most unsure about is the General due to their extensive in game powers, though they can't do all that much more damage then a rogue Captain+ who raids the bank.