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Updated the pdf with the changes discussed for LIF
First paragraph there's a grammar mistake. In the Mayor part it mentions the exchequer.
I've read up to the clerks for now. I'll continue when I wake up.
Found an error on page 14.
"The chain of command is thus: The Duke, Constable, Warden/Admiral,
Commander/Commodore, Captain, Marshal/Forester/First-Mate,
lieutenant/mate,Serjeant Major, First Serjeants, Serjeants, Armsman"
But besides that, it's a perfectly good little introductory guide.
Page 2
This is all about the multi-game community concept which Manus undid, so it needs to be removed.Quote:
The key reason for the restructuring, and redefinition of certain positions,
was to accommodate Wessex as a multi-game clan instead of focusing
exclusively on one “flagship” game. This approach has opened up much
possibility for individuals to be involved in essential hands-on
management duties than ever before.
Also a defunct concept from the kingdom era:
This too:Quote:
Wessex members are active in
various game worlds and each of those form part of one single shire.
Quote:
COUNTY
Is the term used for the territory in a world in which Wessex has a
significant presence. The cabinet officers will usually appoint a Bailiff
to administrate it, if required. If a member holds a county specific
position, rank or title it is forfeit if he changes game, unless he is
specifically reappointed by the cabinet or Bailiff of his new county.
Page 3
I believe the following is a limitation to a landed knight's recruitment abilities that was introduced by the KoW regime. Whether it should be kept or not would be up for the current cabinet to decide.
Page 4Quote:
FIEFS
Are the land grants given to vassals, but we specifically use this term for
the land granted to vassal knights. The administration of a fief, while
delegated to the knight, will still be supervised by the ducal court
especially as regards recruitment and ceremony. The power to grant full
member status will remain with the ducal court.
Not all Lords are Magnates. I'd replace the following with "Lords (Nobility)"
Can also remove the multi-game related stuff
Quote:
Gentry are those that hold any of the following titles:
· King (Rex)
· Lords (Magnates)
· Knights/thanes/baronets (Equites)
· Esquires/pages (Escutari)
Gentry’ titles are not county specific and will stay with a member
regardless of the game he or she is playing.
Yeah you're right. In Darkfall, Brockmoore recruited separately on some occasions yet they still followed the usual trial member rules.
Thank you, thank you, thank you! I very much appreciate this feedback as this document will often be the first official piece of information other players review to get to know us. So it needs to be 100% accurate. :)
Fixed. I did a search on the term and replaced all occurrences. Should have done this yesterday! Also ensured the term commodore and ranger is also only used where now appropriate EXCEPT for one section on page 5 under Baronet. It says:I think Ranger should be removed, as they would be made knights now, correct?Quote:
A baronetcy is most often bestowed by the Duke onto skilled civil servants, successful burgesses or mayors and rangers that have made significant contributions to the Wessex community.
OK, I rewrote that paragraph on page 2 to the following draft:Removed the sentence under Shire on page 2.Quote:
The key reason for the restructuring is our upcoming focus on Life Is Feudal and the overall trending of the game industry toward true sandbox focused games. In previous games we had to adjust to fit what the game would allow. With LIF we can revert back to the original vision of His Majesty and hope going forward to continue along the true path.
I think we should discuss county a bit more, perhaps on teamspeak. There are 25 references to the term county in the doc and generally is used as an RP convention for 'game'. As an example:My reading is that the title gentry travels from game to game with the player, but the title Burgess does not.Quote:
The position of Burgess is county specific and if a player relocates to another his position would be forfeit until such time as he can re-establish himself.
I stripped that awful power grab from the Fiefs section, and updated to Lords (Nobility). Question on the following section under fiefs:
My understanding was that exile required a trial. Cabinet members should not be able to summarily exile anyone, let alone someone from another fiefdom! His Grace, yes. Even then though I believe he would prefer to leave the matter to the lord of that fiefdom, or if absolutely necessary hold a trial first. I think that statement should be re-wrote to:Quote:
The Duke and his cabinet retain the right to summarily exile any resident.
Quote:
The Duke retains the right to summarily exile any resident, though preference is always given to the lord of that fief or to normal trial proceedings.
Per His Majesty, swapped Ventenar and Centenar back to First Serjeant and Serjeant Major.
Sounds good.
The problem is that all these multi-game concepts were created during KoW, when Wessex was a kingdom with multi-game shires, and don't apply to the original Wessex structure. The easiest thing would just be to get rid of em instead of trying to make em fit in.
As for "County," it is just the name of one of the feudal-tiers that a hyperion shire can be (barony, viscounty, county, marquisate, duchy). As far as the term goes, only "shire" should be used when speaking of the different clans of Hyperion (unless the shire in question actually is a county).
Knight's fees are an exception to this, since they fall below baronies, and don't count as shires (even if sworn directly to the king? will have to check with brando).
So yeah, I'd say the whole county section has to be removed, since it directly conflicts with Hyperion royal structure. Perhaps rename it to "Colony", like we had the colony of Nave. Bailiff being renamed to Governor. Colonies aren't at all mentioned in Hyperion structure, so it shouldn't be a problem.
As to the shire section, add that "the duchy of wessex is a shire of the hyperion kingdom"
There is no law that requires trials in general. Freemen and gentlemen are given the right to assize trials when it comes to fines assigned by royal courts. Freemen/gentlemen are also given the right to judgement by their peers when there are no laws on the matter at hand.
Carta Solis:
There is really nothing that prevents the kicking of a member by the shire leadership. If a member is exiled from the whole kingdom, that judgement can always be appealed to royal courts.Quote:
18. Any serf or vagabond of any shire may be distrained upon by the Crown and immediately exiled if such is found by the Crown to be in the interest of the realm at large. No freeman or gentleman shall be executed, or disseized, or outlawed, or exiled, or in any way harmed-nor will we go upon or send upon him, save by the lawful judgment of his peers or by the law of the land.
21. For a trivial offence, a free man shall be fined only in proportion to the degree of his offence, and for a serious offence correspondingly, but not so heavily as to deprive him of his livelihood. In the same way, a merchant shall be spared his merchandise, and a serf the implements of his serfdom, if they fall upon the mercy of a royal court. None of these fines shall be imposed except by the assessment on oath of between three and six reputable men of the neighbourhood of the accused who shall be chosen by the sheriff and called as a jury of assize.
Technically all fiefs and vassals of Wessex would fall under the jurisdiction of wessex law. The duke and the chancellor would be the two with the power to make shire-level judgements.
As a general policy it would make sense for the duchy to let the fiefs manage their own members as much as possible, but if the fief members start causing trouble that goes outside the fief, shire-judgments could be made.
Your version seems good.
The definitions for Armati and Hobiler are reversed in the PDF. Hobiler is light, Armati is heavy.
On a new note we'll need to start reviewing this with an eye on CoE to better fit them together. Many of our existing roles are part of the game mechanics already, though with a few differences.
Our territories are very large, and we have a lot of space to fill. A duchy supports 11000 people. Even granted that some are NPCs, we are going to need to start a heavy recruitment drive.
Updated Intro document uploaded, replacing previous version. Revision history at the end of the document