The Hybrid - Inspired by St. Lucian: A skill point guide for creating a hybrid in MO.
This build is for extremely knowledgeable players and for those that have tried both Fighter and Mage setup's before.
My brothers and sisters in faith,
This morning, during my prayers and in a moment of divine clarity, I was reminded of the teachings of the great and noble St. Lucian. Here was a man who was a master combatant but also gifted with the power to heal his fellow brothers. It is his philosophies and beliefs that have led to the creation of the following skill build.
It is a PvP hybrid build and it emphasises the importance of survivability while dealing damage. Bandages and the magic skills should be used to heal as you are choosing not to take the resting skill. Melee combat is still the best method of dishing out consistent damage and spears currently have the edge. You should rebind your targeting key from tab to something like E or F so that you can keep it held and constantly identify your target.
Slot your weapon, bandages and healing spells on hotbar slots 3,4 and 5 (or something else easy to reach while using WASD) so that you can quickly swap out your weapon and heal yourself without standing still.
To maximize the potential of the build you will need around 100 Strength and 100 constitution. Your Dexterity should be at least 80 as the higher it is the easier you will be able to manoeuvre from attackers and find room to use your magic. Intelligence should be around 40-50 so that you have a high mana pool and get bonus points to your knowledge skills. Psyche is actually not that important if you are willing to invest another 10 points into Ecumenical Spells and raise it to 50 as Magic Reflection is guaranteed to reflect all incoming spells that are cast on you for over five minutes. Better than halving incoming spell damage huh?
The St. Lucian PvP-Hybrid Build
COMBAT:
Melee Combat (Secondary)Weapon of Choice (Primary)
Combat Manoeuvring (Primary)Blocking Endurance (Secondary)
Combat Balance (Secondary)
Combat Movement (Secondary)
Feint (Secondary)
Momentum (Secondary)
Combat Techniques (Secondary)Aggressive Stance (Primary)
Defensive Stance (Primary)
MOVEMENT:
Riding (Primary)Controlled Riding (Secondary)
Swift Riding (Secondary)
Agility (Primary)Breathing Technique (Secondary)
Footspeed (Secondary)
Jumping (Secondary)
Sprinting (Secondary)
KNOWLEDGE
Anatomy (Primary)Damage Assessment (Secondary and low priority)
Magic Schools (Secondary)Ecumenical Spells (Primary - only need 40 for heals!)
Magic Studies (Primary) Mana Regeneration
Mental Training (Primary)Concentration (Secondary)
Mental Focus (Secondary)
Mental Offense (Primary)
Remaining Primary and bonus points from attributes
For more stamina: Endurance (Primary)
For mounted specialist: Mounted Combat (Primary) -> Mounted Charge (Secondary)
For one handed combatant: Blocking (Primary) -> Blocking Endurance (Secondary)
For the archer: Ranged Combat (Secondary) -> Archery (Primary)
Alternative: Balance (Primary) -> Knockback resistance and Knockdown resistance (Secondaries)
Books required for this build
I thought I would take the liberty of writing up a list of all the books required for this build.
There are some books that are not available from a Librarian thus, the locations as to where these "special" books are found will be specified beside their name once they have been located.
I hope this information will help and if anyone has any more ideas to contribute towards this information, do not hesitate to step forward with suggestions.
I have separated all the skills into main and sub skills to try and make things a bit easier.
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Librarian books - ;L;
Special books - ;S;
Combat:
;L; Melee Combat (Secondary) - 10s
;L; Spears (Primary) - 10s
;L; Swords (Primary) - 10s
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;L; Combat Manoevering (Primary) - 10s
;S; Blocking Endurance (Secondary) - ?
;L; Combat Balance I (Secondary) - 250s
;L; Combat Balance II (Secondary) - 250s
;L; Combat Movement (Secondary) - 50s
;S; Feint I (Secondary) - 200s (Tutor in Meduli by the tower at the waterfront)
;S; Feint II (Secondary) - 200s (Tutor in Meduli by the tower at the waterfront)
;S; Feint III (Secondary) - 200s (Tutor in Meduli by the tower at the waterfront)
;L; Momentum I (Secondary) - 200s
;L; Momentum II (Secondary) - 200s
;L; Momentum III (Secondary) - 200s
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;L; Combat Techniques for beginners (Secondary) - 50s
;L; Combat Techniques for fighters (Secondary) - 50s
;L; Aggressive Stance (Primary) - 250s
;L; Defensive Stance (Primary) - 250s
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Movement:
;L; Riding (Primary) - 50s
;S; Controlled Riding I (Secondary) - 200s (Moh-Ki Tutor)
;S; Controlled Riding II (Secondary) - 200s (Moh-Ki Tutor)
;S; Controlled Riding III (Secondary) - 200s (Moh-Ki Tutor)
;S; Swift Riding I (Secondary) - 10s (Moh-Ki Tutor)
;S; Swift Riding II (Secondary) - 10s (Moh-Ki Tutor)
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;L; Agility (Primary) - 10s
;L; Breathing Technique I (Secondary) - 250s
;L; Breathing Technique II (Secondary) - 250s
;L; Footspeed (Secondary) - 50s
;L; Jumping (Secondary) - 10s
;L; Sprinting (Secondary) - 50s
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Knowledge:
;L; Anatomy for beginners (Primary) - 100s
;L; Anatomy Encyclopedia Volume 1 (Primary) - 250s
;L; Anatomy Encyclopedia Volume 2 (Primary) - 250s
;L; Damage Assessment I (Secondary and low priority) - 2500s
;L; Damage Assessment II (Secondary and low priority) - 2500s
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;L; Magic Schools I (Secondary) - 10s
;L; Magic Schools II (Secondary) - 10s
;L; Magic Schools III (Secondary) - 10s
;L; Ecumenical Spells (Primary) - 10s
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;L; Mental Training I (Primary) - 10s
;L; Mental Training II (Primary) - 10s
;L; Mental Training III (Primary) - 10s
;L; Concentration and Focus I (Secondary) - 10s
;L; Concentration and Focus II (Secondary) - 10s
;L; Concentration and Focus III (Secondary) - 10s
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Bonus points to spend:
Stamina
;L; Endurance (Primary) - 10s
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Mounted Specialisation
;L; Mounted Combat (Primary) - 250s
;L; Mounted Charge (Secondary) - 1000s
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One Handed Combatant
;L; Blocking (Primary) - 10s
;S; Blocking Endurance (Secondary) - ?
Magic Users
;L; Magic Studies I (Primary) - 50s
;L; Magic Studies II (Primary) - 50s
;L; Magic Studies III (Primary) - 50s
;L; Magic Studies IV (Primary) - 50s
;S; Mana Regeneration (Secondary) - ?
;L; Mental Offense (Primary) - 50s
_____________________
Archer
;L; Ranged Combat (Secondary) - 10s
;L; Archery (Primary) - 10s
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Alternative
;S; Balance (Primary) - ?
;L; Knockback Resistance I (Secondary) - 50s
;L; Knockback Resistance II (Secondary) - 50s
;L; Knockback Resistance III (Secondary) - 50s
;L; Knockdown Resistance (Secondary) - 250s
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(All "?'s" require location and cost information)
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