How's the new water elementalist class?
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I love it!
Adds crowd control to fights. Also is the perfect way to slow down stampeding warriors and evading/dashing skirmishers.
Dropped the water trap on a hostile primalist who was dodging some of our warriors and he suddenly found himself trapped in a small area - followed by a quick death.
I haven't been online much enough to test it. But it does seem to be a much missed piece of the puzzle. I've been too busy having my friends get killed by people in Ruin, supposed allies, then leaving me alive.
Grumpy time in this alliance.