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I thought the conventional naming standard for variables, usually, was thisVariable, _thisProperty, ThisClass, thisFunction.
One of the things on working in projects is to assume nothing and discuss almost everything. People have their own unique and bizarre coding methods that will freak out other people or make peer review a nightmare.
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And is it really necessary to start totally from scratch? I guess it's better that way, but goddamn... aren't you at least using some pre-existing class libraries?
Aye I was going to write that we use some c++ pre-existing libraries but it all depends on Angeleon. We're mostly going to let this be his pet project :) and it will be his decision to determine how much we want to learn as opposed to how much we want to accomplish.
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My vote goes for OpenGL/Windows. Then again, aren't you wanting to do something with DirectX? I guess that's not a bad option either.
I'm really okay with either and I can go just fine with OpenGL.
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If there's any need for a dedicated server I'd want that to be linux compatible, probably.
Dedicated server sounds great and how big it is will depend on whether we want to make this a mini-mmorts or just make it an IP lister.
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I don't know anything about making an engine though, heh. Hell I actually don't have much experience with any of it. Maybe I should just be a cheerleader
You're in luck because none of us do 8P and this is also why we would need to take some precautions.