The Mage: A skill point guide for creating a magic user in MO.
Recommended Stats
You will need max out your Dexterity, Constitution and Psych. Intelligence and strength must be at 10 both, as Mindblast will then not hurt you. Make sure you don’t loot in combat. You'll not survive it.
Core skills (680 Primary points less stat bonus’s)
MOVEMENT
Agility (Primary)Breathing Technique (Secondary)
Footspeed (Secondary)
Jumping (Secondary)
Sprinting (Secondary)
Anatomy (Primary)
KNOWLEDGE
Magic Studies (Primary)Mana Regeneration (Secondary)
Magic Schools (Secondary)Ecumenical Spells (Primary)
Mental Training (Primary)Concentration (Secondary)
Mental Focus (Secondary)
Mental Offence (Primary)
WILDERNESSSurvival (Primary)
Swimming (Secondary)
Crawling (Secondary)
Diving (Secondary)
Resistance Swimming (Secondary)
This means that you have a lot of points that you can experiment with. Here are a few packages you could spend your remaining skill points on.
MOVEMENT Riding (Primary)Controlled Riding (Secondary)
Swift Riding (Secondary)
PvP Package – 100 primary skill points
Balance (Primary)Knockdown Resistance (Secondary)
Knockback Resistance (Secondary)
Resting Package – 400 primary skill points
Resting (Primary)Meditation (Primary)
Endurance (Primary)Passive Regeneration (Secondary)
Subsisting (Secondary)
Creature Control Package - 200 primary skill points
Domestication (Secondary)Creature Control (Primary)
Taming (Primary)
Spiritism Package - 100 primary skill points
Spiritism (Primary)Ankh Manifestation (Secondary)
Transcendental Awareness (Secondary)
- Updated by Sir Bastor 20/7-2011
- With great assistance from Sir John of LIV